It began with increasingly powerful photo-editing software,
and has expanded into video and audio software. More recently, production has
left the digital realm with the introduction of 3D printers, which allow
3-dimensional digital models to be physically constructed by a self-contained
machine (Colegrove, 2013). Now it is possible to perform professional levels of
creation with accessible and intuitive consumer-grade technology.
A makerspace, or hackerspace, is simply a centralized
location that combines as many production technologies as possible in order to
provide a space where creation is the focus (Colegrove, 2013). They can be
specialized to cater to one kind of production, like a digital printing area
that contains photo-editing software, scanners, and large format printing
machines. Or they can use different sets of equipment, and allow the user to
determine which resource would best fits their intended result. The important
part of a makerspace is that it encourages individuals to participate in the
creation of new ideas, rather than just the consumption of mass-produced
objects.
Academic libraries first started creating “fabrication
spaces” in 2001, with the first of its kind at MIT. Public libraries have only
recently started offering similar services, with one of the first being the
“FabLab” at the Fayetteville Free Library in New York State opening in 2012
(Slatter & Howard, 2013). According to Slatter and Howard (2013), the main
positive response to these spaces has been increased community engagement. It
also allowed patrons to be exposed to new kinds of technology outside of their
traditional experiences. The downside is having to change the perception of
what a library does, and how a makerspace fits into that model (Slatter &
Howard, 2013).
But is it such a radical idea that libraries are not simply
for consuming information, but also creating it? While many focus on the
library as a place to read, they forget the fact that it is just as often used
as a place to write. Especially in academic libraries, where research material
is used as a platform, writing and creating new ideas has always been an
integral part to the library as a space. By using new technologies to expand
the definition of what is creatable within an amateur environment, libraries
can promote new kinds of avenues for the creative expression of their users.
References
Colegrove, T. (2013). Editorial Board
Thoughts: Libraries as Makerspace?. Information Technology & Libraries,
32(1), 2-5.
Slatter, D., & Howard, Z. (2013). A
place to make, hack, and learn: makerspaces in Australian public libraries. Australian
Library Journal, 62(4), 272-284. doi:10.1080/00049670.2013.853335

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